brand analysis – identify two 3D artists and analyze their brand identities:
3d artist 1: dysphic on Instgram
She creates hyperrealistic art on blender with 3d models, mostly of humanoid faces. She uses detailed texture and light to achieve a fantastical ‘too real to be real’ effect. She has a distinctive visual style, and a clear artistic vision and narrative, as well as consistent marketing elements.
Research Question and Project Rationale: What do you plan to research? How will you research it? & why it is important to research this subject? I plan to research the phenomenon of the growing lack of nuance in today’s society. It is important to research this as I feel that this is a subject that is often overlooked and not questioned. Often, especially in the media, people are very quick to take sides, seeing their ‘side’ that they’ve picked as 100% right and only ever good, and refuse to see the opposite side as anything other than evil; and wrong. As the lack of nuance and opportunity for people to see each other’s points of view grows, we have begun to ignore the fact that most often conflicts and problems are often categorized and answered in shades of grey. I will be researching this by looking into where this phenomenon started from, and how it grew into the polarizing binary that we see today. I will be looking into psychological studies and try to find research that both supports my question and denies my points. I will be researching both supporting and rejecting theories as this will help me to have a nuanced view of my work, so as not to be biased, regardless of my viewpoint on the matter. I hope to be challenged when writing this essay, and to learn more information on what I am researching.
At least 5 keywords Propaganda, Bias, Misinformation, Binary, Nuance
Situate your proposal in relation to key texts, issues, and debates. Situate issues and debates in relation to key concepts and/or subject area. Name and explain authors relevance to your project proposal
Issues and debates in relation to my subject area:
One could say that the only people having these opinions are a small minority – they just happen to shout the loudest.
The concept of cognitive dissonance – this is the perception of contradictory information and the mental toll of it. – the effects of this is psychological stress. – this is why people react the way they do when they’re told they’re wrong.
A lot of the polarizing and binary reactions can be explained by post traumatic trauma of colonization and generational trauma.
Bias in the media has always been a thing and therefore is not really a good talking point as correlation does not necessarily equal causation.
Good versus evil has always been a thing in literature – it can’t just be specific events in history that contributed to it.
It’s only really been up and coming in the current generation – not the older ones.
Good and evil don’t really exist – people do recognize the shades of grey in between and saying they don’t is a generalization.
Research Methodology and Analysis Include names of case studies, images, material examples like artworks, games, or films. Case studies can include: • Stan twitter • How World War 2 impacted how we as a society see good versus evil, mainly due to American propaganda on the war, including marvel and DC which both originated as forms of war propaganda • American politics in general, democrats versus republicans, left versus right, man versus woman. • A case of ego – Psychology, and how people do not like to be proven wrong, and when they are proven wrong, they automatically jump into their ‘child brain’ – resorting to insulting the person offering a differing opinion to theirs, or just saying ‘nuh uh’ or yelling at them. • Numbering case studies of police forces jumping to conclusions based on ‘race theory’ and unconscious bias – this can relate to ‘good v bad’ and having different treatment for different races. • Race theory • Storybooks – we grow up reading these storybooks in which there is one evil and one good character – this went on to showing these cliches in movies and animations – which we show to kids, and yet still expect them to have nuanced opinions in how they see the world. • ‘The underdog can do nothing wrong’ – each side is considered either completely good or completely bad. • Israel versus Hamas, America versus Isis, God versus Satan: people ignore the flaws of those they support and watch them with rose colored glasses.
Where have you been? What do you have to show for it?
Before university, I didn’t know any 3d animation. Now I know how to 3d model and that is a big jump for me. I am not the best at 3d animation, particularly character animation but I would like to be.
I have 2 3d animation videos and environments
I also have 2 2d animation videos to show my skills, but I would like to work on making many more for my portfolio
Where are you going? How do you intend to get there?
I want to be more experienced at modeling and animating – specifically with adding detail to scenes which I really love doing. I want to be better at coming up with original ideas on a whim and finding my 3D style
How do you create? Who do you create for?
I create for my childhood self, and for myself in order to make my dreams become reality
I create to inspire others – and to be someone who can make a difference and make a meaningful impact on the world
I create for the people around me – to show them what I have become and their influences and impacts on my work and my creations
Who are you as a creator?
I am a person who enjoys making art, and who enjoys making a mark on this world. I love incorporating aspects of my culture and ethnicity into my works, whether it be hidden or obvious. As a Jewish woman, I have experienced a lot of discrimination, both direct and indirect. Despite this I am proud of my background, and of my people and my family. I would love to incorporate Jewish mythology, stories, and culture into my future works, and I hope to get a job in a place where they are not afraid to incorporate that.
Complete mind-maps and mood boards detailing your thought process
Create a small environment where an action will occur
A1 – Visual Style and Theme
Setting ideas:
bedroom
maisonette/studio
depression room?
raining outside, night time – include details
killer hiding behind the curtain with knife
simple and easier idea – experiment with lighting
city in the storm
futuristic or present
train station is a secluded area safe from the rain – there’s an abandoned stairwell
romantic meetings gone wrong?
girl has a bloody knife behind her in the bag and a polaroid with pictures of her lover who she’s confessing to
little bit complicated to put that idea forward
calm lake with lily pads
mermaid coven deep in the forest. child comes to the lake and is talking to a mermaid – they are peering up at him but underwater is bones – they want to drag him in.
slightly complicated with modeling but nice idea with environment
Chosen idea:
Maisonette death
Setting: a maisonette studio on the top floor of an apartment block in the midst of a rainy evening • Film Style: • Visual Genre: • Architectural Style:
A2 – Experimentation, Ideation
Gather references and images to establish theme and mood. For inspiration
firstly, after choosing my idea, before blocking the objects out I created an assets list so I would know what to create and how to plan my scene out. I also made a calendar so I knew how to plan my animation around my own schedule so I could get it done in time.
I had a lot of assets that needed creating. I love adding little details, so it was not a problem – but some, such as the pillows and clouds, I downloaded online, as they were more of background assets so I didn’t want to spend a lot of time working on them. If I would start over, I would choose to challenge myself a bit more and spend time trying to make every single asset, so that I could enhance my skill sets.
I tried to simplify things as much as possible – and planned to get as much of it done ASAP so I would not be rushing to finish things on time – as I have done in the past.
While I ended up having my blocking, modeling, and texturing done on schedule – the animating and rendering proved to be more of an issue.
I did some research on camera angles, shot scenes, life-drawing to draw realistic models and positionings, and house types – to which I figured out that the house type I was trying to make was a maisonette.
Storyboards
When it came to storyboarding, I knew I would only need to create storyboards for two of my shots, as the animation in the second shot would be a simulation. I acted out the scene myself, on a wheely chair by a desk so I would get an idea of how to move the mode, and then I created a basic storyboard to look at as I animated. For the fridge scene, I drew a small change for the positioning of the hand in the blood for the particle simulation.
I started by planning out the camera angles I wanted to encapsulate, and then by drawing the scene from a top view so I could get an idea of where to place the cameras. While this gave me an overall idea, I did end up changing the second camera as it didn’t flow very nicely, and I wanted to have a believable transition from one camera to the next in a way that the audience viewing this animation could understand the story easily.
Task 2: Blocking
Blocking was very useful as it showed me what would and would not make sense in the scene. It also allowed me to see if I should add new objects to make the scene warmer and more homely, for example, I had originally not planned for a rug, or for all four walls, and decorations, such as a plant pot, or a painting. Planning the scene out helped me see if it was coherent.
I struggled a lot with not rushing to immediately model everything, as I was a bit overexcited to start with. After I had done the base blocking, I asked some of my peers, as well as Sam, my tutor, if I should change or add anything. I knew that this was very necessary as sometimes when you’re focusing on a specific task you can be blinded to some faults. By getting a fresh perspective I was able to accept criticism and change what I could according to what would make the most sense to the audience.
Modelling
My favorite object to model was the lamp. I loved creating tiny details such as the light bulbs and the mechanics inside of them. While the lamp itself was quite plain, I textured it to allow the light inside it to shine through. If I could work on it further, I would have tried to add some details to make the lamp more interesting on the outside, as well as the inside.
The pictures are some examples of the models I created. Modeling was my favorite aspect of this unit. I loved creating little details to put inside my animation, such as the detail on the microwave, and the sink. Out of all these models, the cupboard was the most difficult, as I didn’t want the mesh to be too complicated. I ended up recreating it three times in order to get it exactly how I wanted it to be.
Cameras
I struggled a lot with the camera positions. One of the classes we had were discussing cameras and I could not understand the idea of which cameras were which and how they worked on emitting a certain emotion.
I decided to go with a slow zoom for all the shots in order to give off the atmosphere of suspension and mystery.
I almost went with a slow zoom and 270-degree turn for the first camera but decided not to as it felt too out of place with the other cameras.
Texturing
Texturing took some time, but it was a task I really enjoyed. I was very proud of how the bloodied knife turned out. Once I sorted out the UV maps it was very straightforward. I downloaded a PNG of blood dripping and added it to the knife to give the illusion that it was a murder weapon.
I disliked that when I would export my models to Substance Painter, they wouldn’t be smoothed out, so I had to redo a few textures, including this one, so that it would appear coherent once fully rendered.
When texturing the laptop, I wanted to give off the impression that it was well used – I created the outline and then mixed a few premade textures in Substance Painter to get the texture up to how I imagined. I downloaded a PNG of a keyboard and uploaded it on the UV map for the keypad so that it would look realistic. For the lights, I just used some color emitters in Maya.
One of my criticisms of the outcome of my textures is that I should have added more detail to make it a murder scene. If I would add anything it would be more blood splatters – for example, on the floors, and surfaces.
Lighting
Lighting took a lot of time and involved me even creating new models, such as lamps, to make the scene a little bit brighter in a way that would make logical sense.
When I first added all my lights and was satisfied with the result, I pressed render and found that all the lighting I added was not showing up in the render, resulting in a very dim scene – the opposite of what I wanted. Eventually, after speaking to some of my peers, we realized that the problem wasn’t with the lighting, it was that the camera exposure was on 0 and therefore they weren’t letting any light in. I fixed the problem and was happy with the render
If I would change anything about the result, I would have spent more time on the lighting to get it to an even better place. I’m not completely happy with the outcome and will spend more time in the future tweaking it to get it to the place I want it to be.
Animation
Rendering
Rendering was the most stressful. My render kept on aborting early with no reason as to why, but with a lot of research I managed to figure out that my file names were too long, and it couldn’t find them. In the end, I had to change the file names to fully render my scenes.
For future projects, I will try to stay more organized, as my problem would have been fixed easily if I had been organized with my files to start with.
I wanted to give my render a grainy effect, rather than a clear shot, as I wanted the atmosphere for the audience to be slightly uneasy, and slightly uncanny. I feel that I achieved this result.
If I would change anything I would work on making the scene a little brighter than it ended up being, and slightly more of the aesthetic vibe I wanted to go for.
For this challenge I worked with 3 other students. We were given a challenge to create a story for a short film based on 6 random prompts telling the genre, the cause we are working for, the plot twist, the setting, the time period, and the overall theme.
Genre: mystery
Cause: healthcare access
Twist: virtual reality
Setting: post apocalyptic wasteland
Time period: 1980s
Theme: redemption
these are notes we wrote on the storylineA mood-board – the left side is depicting the ’dream’ virtual reality word and the right side is the real post apocalyptic world